Multi-fandom mood swings
Chelsea, 20 years old. This is both my multi-fandom and personal blog.

I'm a bit of an artist - check out my stuff in the links. Requests are closed.

Click the "gamer blog" link for my alter ego, cheesyrogue.


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"You’ll kill me ? Evidently there will be a line."
5 days ago on September 15th, 2014 | J | 4,967 notes
5 days ago on September 15th, 2014 | J | 8,726 notes

thatguythatdoesthingsandstuff:

ollivander:

frequencyratios:

Shoutouts to all the bisexual people whose parents are secretly hoping they’ll settle down in a heterosexual relationship and get married and have biological children.

shoutout to the pan people who have no idea how to even come out to their parents

Shoutout to all the asexual people with parents that think they’re just not ready for sex yet.

5 days ago on September 15th, 2014 | J | 130,698 notes

I look around at us and you know what I see? Losers… I mean like, folks who have lost stuff.

5 days ago on September 15th, 2014 | J | 4,043 notes
Tagged as: #gotg 
5 days ago on September 15th, 2014 | J | 8,982 notes
saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 
There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

5 days ago on September 15th, 2014 | J | 33,314 notes
5 days ago on September 15th, 2014 | J | 3,648 notes

heroicrose:

doctor who meme: [1/1] doctor.

5 days ago on September 15th, 2014 | J | 2,462 notes
5 days ago on September 15th, 2014 | J | 247 notes

the avengers + cards against humanity (insp.)

5 days ago on September 15th, 2014 | J | 27,040 notes

I’m the Doctor. Well, they call me the Doctor. I don’t know why. I call me the Doctor too. Still don’t know why.

5 days ago on September 15th, 2014 | J | 9,054 notes
5 days ago on September 15th, 2014 | J | 1,282 notes
5 days ago on September 15th, 2014 | J | 2,498 notes
plays

lifting-spirits:

mr-noodle-arms:

willycheesesteak:

Marvel’s Guardians of the Galaxy - Dancing Groot

“Baby Groot dancing is 100 percent me. I was too embarrassed for anyone to be there, so I made everyone leave the room and I set up a camera and I videotaped myself dancing. Then I sent the video to the animators and had them animate over that. I begged them not to leak the video! Two of my closest friends came to an early screening and said ‘Hey, I recognize those moves! That’s you dancing isn’t it?!’” - Vin Diesel

reblogged before but that comment just makes it that much better

5 days ago on September 15th, 2014 | J | 132,367 notes
Tagged as: #gotg 

firelorcl:

i scare people lots because i walk very softly and they don’t hear me enter rooms so when they turn around i’m just kind of there and their fear fuels me

1 week ago on September 9th, 2014 | J | 198,379 notes